Max Depth feature

I’ve used a feature on another controller (MultiCam EZ Control) that I found very useful. The feature prevents accidentally cutting too deep, regardless of the program depth, as well as giving the user the ability to precisely cut to a depth of a few thou into the spoilboard or cutting through a paper or plastic backed material, but not through the membrane holding it in place. I’ll describe the step by step:

  1. Set Z zero to the top of the material using the touch plate or the AutoZero plate
  2. Click the Max Depth Z button in gSender and set the Max Depth Z to the touch plate on the spoilboard
  3. Adjust the Max Depth Z up or down on .001” increments using the up or down arrows

There are other ways to achieve the same thing, but all of them I’ve seen are cumbersome involving several steps and require the material setup to be on the spoilboard.

3 Likes

This sounds very useful. I use the spoilboard as zero quite a bit. I’m used to working that way but it does make setting up cuts in VCarve less intuitive. The solution you suggest seems like the best of both worlds to me.

The difference being that with Max Depth you can set it once at the start of the job and run the toolpaths in any order you want whether through cuts or pockets. Less monitoring involved and it’s universal for all tools if using an ATC.

Understood. I was merely trying to offer a solution while you wait for a possible gSender change. I’ve deleted my post to avoid an confusion.
Tks for the explanation.