I actually like it the way it is now. If you need to change, I vote for no. 1. I like the ākissā method, Keep It Stupid Simple.
Overall, I like Treatment 1 the best. I like the clear separation of the axes āZeroā and āGo Toā and the machine movement areas.
I also like the colored āaction stripā (Load file ā Run ā Stop Job).
I was initially concerned about the smaller visualizer, but overall, I think itāll be fine. I also like the (assumed) pop-out ability for the console area too.
Thanks for thoughts so far John, Bruce, and Grant.
Feedback like āI like this button or that itās located in this particular area over another designā is particularly useful to us since then we might know what aspects of the final design could be better improved
We intentionally made all three ātreatmentsā to be a mishmosh of our ideas so that specific concepts could be picked out from them to make the ābest final designā
I like the looks of the current version. If there was one thing I would like to see changed is how continuous and incremental moves are made. Maybe make a swich that makes the jog buttons continuous or incremental.
Iāll vote for Number ONE.
Keep it as simple as possible.
Would people who have commented so far be able to elaborate a little more on their feedback. For example:
- āKeeping it simpleā what makes number 1 look more simple than the others
- āSeparation of āZeroā and āGo Toāā what about number 1 makes this different from numbers 2 and 3 which also separate the zero and go to buttons
- Jog buttons: are people wanting us to change the jog buttons from what they currently are (shown in number 2) to the ones shown in number 1? Any comments on the jogging buttons for number 3?
@chrismakesstuff Number 1 has clear Zero buttons and Go to buttons. Number 2 does not have zero buttons at all, unless the rectangle zero button is supposed to be the label for the X,Y,Z and A buttons above it. If thatās the case, it isnāt clear to me. Option 3 is the opposite. It has individual zero buttons, but no buttons for go to.
I prefer the jog buttons in 2 - the current ones. Combine those jog buttons with the zero/go to buttons in 1 and you have a winner.
I like number 3 the best. Not as simple but most modern look to it.the zero button needs some more to make it pop
@gwilki Option 3 has the Go buttons in the quick movements section to the right of the homing section.
I think I prefer Treatment 3.
My vote is for number 1
Iām tired of seeing āGo To ā¦ā. Get rid of it.
It is intuitive (at least after one use) to click on the āXā if you want to go to that position. Do I have to say āYā, āZā and etc?
In Treatment 1, you have a whole section with, assuming, a locking āGo Toā? Wasted repetitive space.
I prefer treatment #1
I like #3s layout. Lots of separation between GoTo & Zero functions.
The quick movement square appears to take place of the āGo Toā buttons (like) but makes me wonder what the lone Go To button above the home button does?
While you have A axis functions visible (like) what is the layout going to look like for both/either the Vortex & Laser?
I like the proportional balance and layout positions of the sections shown in Treatment #2. However the Home to corners and individual zero axis looks clearer in Treatment #1 So what I am saying is the top right section in Treatment #2 needs some work but the rest looks nice to me.
Go to Settings Program Events:
Prevents Workspace reset to G54
%global.state.workspace=modal.wcs āWS Startā
[global.state.workspace] āWS Stopā
Bruce
Fallen Branch Woodcraft
My initial response is that I like #1 - especially the spacing of the Zero and Goto per axis. I REALLY donāt like driving my bit into my workspace when manually zeroing my Z axis. I cannot wait for my SLB to get here (UPS says tomorrow), so I can use probe. (running a xPro v5 with FluidNC which broke probing)
I also like #2 if the zero is a two touch thing - press āZeroā then āAxis Labelā - I think this is how many DROs on milling machines. I also like the movement controls in #2 - very simularas current.
Just a guess, but Iām thinking its a Go To anywhere button that opens a dialog to input where you want to go.
Iāll mix things up a bit and pick quadrants at a time:
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Top connection bar: Treatment 3.
I like the Alarm and unlock in the same bar. Also, the Ethernet/USB connection makes it easy to see as well as the workspace. -
Left side bar: Treatment 2/3 combo.
I like the gamepad/remote/keyboard from 2 but I like the control->settings from treatment3 -
Right side bar: Treatment 3.
I like the upper part with XYZA readings and zero buttons together but separate the goto in the āquick movementsā where they make most sense. The lower movement/jog buttons feels more complete along with the customization of jog distance -
Lower pane: Treatment 3.
I like the amount of detail you can see from that one screen. Very detailed. I prefer the keyboard/gamepad on the left rather than the bottom. (I missed all that very bottom at first) -
Visualizer window appears to be the same in all
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Icons/Labels: I much prefer when icons have text labels, I worry when Iām not certain what will happen (especially if it could cause the machine to move). In this regard,#3 is my favorite and #2 is my least favorite. Labels when you hover, or additional descriptions, would be welcome.
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Jog pendant: #3 to me is most cohesive and visually pleasing. A little more space between the radial buttons could help reduce the chance of a mis-click.
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Job Status and probe/macro/console/coolant: #1 feels well organized, especially with the row of icons beneath the visualizer. The gradients on #3 are a little much and donāt jive with the rest of the UI.
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DRO: #3 is nicely labeled, with perhaps the exception of the Hx/Hy/Hz/Ha which could be misunderstood. #1 is ok too (has nicer spacing), but itās not clear if you need to type a a value somewhere before you click āgo toā
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Lower status bar: On #1/#3 itās not clear to me what G54|G20|ā¦|M5 are supposed to do/mean, or what the gamepad icon, keyboard icon, or tablet icon mean.
One of the many things I appreciate about gSender is the large number of shortcuts that are available.
Could there be an option where the interface isnāt cluttered with as many predefined buttons and the user is given a couple buttons that the user can assign their own shortcuts and macros to that are suitable with their workflow?
This could both clear up some screen space and tailor the options to the one user instead of trying to pre pick the interface for all users.
Thanks.